Things you must avoid when creating horror games
Dark Fatal » Devlog
This list was originally created by me and for me to create good horror games
You can help me expanding by commenting on this page below
The list may grow up more if I discovered more not-to-do things
DO NOT:
- Make the game too dark
- Dark means scary. Well, but if it's too dark, your game will end up being a 'dark screen simulator with random sounds' rather than a 'horror game'.
- Sometimes you will needed to make your game to give the player to manually adjust the brightness as everyone has different types of monitors.
- Make the game predictable aka don't give players signs
- This includes:
- Always make the sound scary when there's enemy around, but stops when enemies are gone.
- Always give jumpscares after scary sounds.
- Doing this will make your player's tension not completely built up or for the worst case will make your game doesn't deserve to be called as a 'horror game' because your game is not scary at all.
- This includes:
- Always short stamina bar
- Making the main character to only able to run for like only 3 seconds will just make the main player to lose it's spirit to win and eventually make your game not 'horror game' but 'frustrating game'
- Repetitive
- This includes:
- Always repetitive footsteps sound
- Always repetitive objects
- Always repetitive footsteps sound
- This includes:
Dark Fatal
"Do you miss good horror games? Admit it, you do. And that's why I'm here."
Status | Prototype |
Author | Indokan |
Tags | 3D, Atmospheric, Dark, Exploration, First-Person, Horror, Moddable, Singleplayer, Spooky |
More posts
- First Progress!Jan 06, 2018
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